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Post by Raijinshi on Apr 18, 2015 23:24:24 GMT -5
For logistical purposes, we need to decide on the level of technology the region possesses since this is an RP. Such as- Transportation, medicine, military, astronomy, biology, etc,. Idk whats already there since I'm new, but if I had to cast a suggestion I'd say- Military is medieval level, for transportation theres railroads but the main source is horseback. Medically, anatomy is known, penicillin discovered, and sanitation needs known to the world. Who else has suggestions?
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Post by Ventalia on Apr 18, 2015 23:27:09 GMT -5
Well, the region as a whole is what NSers call 'MT' - or Modern Tech. It's pretty much exactly like real world technology levels and what have you.
However, if anyone wants to RP with specific tech levels that's perfectly fine by me. These could be historical RPs that flesh out the birth of a nation or past wars that explain modern animosities, for example.
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alpsol
Flyover state
Posts: 74
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Post by alpsol on Apr 19, 2015 0:31:02 GMT -5
I'm gonna put that my nation uses solar panels as their main energy and thier weapons use the power of the sun . Ie a rifle converts sun radiation in to solar radiation energy blasts
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Post by Ventalia on Apr 19, 2015 0:47:59 GMT -5
For energy, that's certainly fine... but for weapons, that's a different issue. Methinks that ventures into the realm of FT (Future Tech). Of course if you wanted to make a separate FT factbook entry from your normal MT factbook entry, you're free to do so.
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alpsol
Flyover state
Posts: 74
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Post by alpsol on Apr 19, 2015 1:03:42 GMT -5
Oh ok HM well nevermind then lol
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Post by Ventalia on Apr 19, 2015 1:06:10 GMT -5
When it comes to MT, try to think of what currently exists in the real world and what might be coming down the line in a couple of years.
If you RP an FT situation, you could probably justify the weapons described above, but it doesn't make sense in an MT context.
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alpsol
Flyover state
Posts: 74
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Post by alpsol on Apr 19, 2015 1:09:00 GMT -5
Haha yeah I see now I'd say my nation is pretty advanced and it is up to modern standards
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lef
Recently Liberated Territory
Posts: 14
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Post by lef on Apr 19, 2015 5:12:31 GMT -5
I assume references to existing religions even nations are okay. I already saw a Roman Catholic nation a French speaking nation. What about references to important cultural site/events/leaders? I mean should a nation be allowed to RP that the Holy See (aka Vatican) is based in their country? The same can be said about the Eiffel tower/Jerusalem etc. Personally I'm for staying away of issues like who controls the Pope etc. I won't touch important historical events/locations I will make up my own but other players might not feel the same.
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Post by Githoniel on Apr 19, 2015 8:44:36 GMT -5
Can confirm. Am resident Catholic nation. Hehehehehe.
I have no intention of making my nation not-Catholic. Gott im Himmel is also Catholic, so one of us might have possession of the Holy See. Religion is my nation's almost-exclusive focus. If that doesn't sit well, we could choose a location and have the See be there as a separate city state. I certainly wouldn't be RP'ing the Pope or anything. At the moment, my factbook is based on real world history, as my former region was an alt-history type region (mine was, essentially, what if the Reconquista drove down into the Maghreb region).
ANYWAYS, all that was a long way to say that religious primacy should be allowed, but at the expense of other areas of play. I have about half the GDP of most other nations in the region, and my military is ~14k at most. I will not have WMDs or anything like that. Just my chiming in, as I'm certain it was me you were referencing/ Don't worry, I'm not going to cheese-play being the Pope. Goodness, no. o/
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Post by gottimhimmelct on Apr 19, 2015 9:02:55 GMT -5
I don't think we should have real world places per say, but real world languages, cultural references, and ideas I think are fine.
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lef
Recently Liberated Territory
Posts: 14
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Post by lef on Apr 19, 2015 9:09:44 GMT -5
GithonielI had no idea your nation will be religion focused. I'm yet to finish my nation's characteristics and afterwards I'll look at the neighboring countries to see their demographics. Don't want to get in the way of your RP in any way. I like clear rules form the start that's all. The problem with RP the Pope for example is that eventually all Catholic players want one and thus schism to create one. If you assume the Holy See in you country then it should become region canon or something and prevent other nations from claiming the site. Otherwise we'll end up with N number of Holy Sees.
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Post by gottimhimmelct on Apr 19, 2015 9:30:46 GMT -5
So we do want to choose an area for it?
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Post by Ventalia on Apr 19, 2015 12:19:44 GMT -5
I don't think we should have real world places per say, but real world languages, cultural references, and ideas I think are fine. This is basically how it goes in the NSverse for non alt-history regions. So yeah, real world languages and religions are perfectly fine. We shouldn't think too hard about where the Holy See is, who built the Eiffel Tower, and all that jazz. Quite frankly, real world monuments don't have much place in Magnalucia - I feel as though the NSverse just assumes they exist somewhere. Players in Magnalucia should really develop their nations independently and perhaps describe their own monuments, holy sites, and their histories instead of just saying "I have the (whatever)." So that's not to say you can't be influenced by real-world nations, but some originality should exist.
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Post by thenorthernkingdoms on Apr 21, 2015 23:12:52 GMT -5
I am an MT nation, with a few PMT technology that is either experimental (e.g. railguns) or functioning perfectly (e.g. nuclear fusion).
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